IMPACT! Demo AVIs ----------------------- Here are some neat little AVI files to demonstrate some of the capabilities of IMPACT! These were thrown together rather hastily, so please excuse the not-so-sophisticated texturing and the limited AVI resolution. Descriptions of each AVI is listed below. IMPACT is developed by Dynamic Realities and can be purchased direct or through your local dealer. For more information about IMPACT and other Dynamic Realities products, such as our new particle system program which sports an interactive real-time preview interface, call 1-800-944-5520 (USA only) or 414-798-9400. IMPACT is available for Amiga, Intel (Windows/Windows NT), DEC Alpha, and MIPS. The particle program will be available for all the previously mentioned platforms except Amiga (Amiga is undetermined at this point in time). Descriptions (Alphabetical) ---------------------------------- BIGWALL.AVI - This nifty little animation was setup in a matter of seconds. Using object duplicate in IMPACT, 200 bricks were created and then placed into the wall automatically using one of the included Algorithms (exponential). The ball was then given an initial velocity heading towards the wall. Notice there is no gravity in this scene (purposely left off for effect). Voila! BULLET.AVI - Same principle as BULLET.AVI; setup was a cinch. This time the ball is given an intial velocity parallel to the wall. Again no gravity for effect. CUPOJAVA.AVI - This animation courtesy of Larry Mitchell. Some balls were placed inside a hollow cylinder object and then a rolling ball hits the cup making all the balls spill down a stairway. Arbitrary collision detection is used for the stairs and the cup. Elasticity is set very high on these objects, so look out for really bouncy objects! DEMHILLS.AVI - This animation courtesy of Larry Mitchell. Lots of box objects traveling down an arbitrary shaped landscape object. Gravity and full arbitrary collision detection at work in this animation. Sorry for the lack of resolution on this one, but it is a long animation. IMPACT.AVI - Well, here is an IMPACT logo (arbitrary collision detection) with hundreds of little pellets placed randomly above (done in seconds using the Algorithm random). These pellets randomly fall (again using Algorithm to randomly vary 'Become Kinematic Time') onto the unsuspecting logo below. SPRING.AVI - This animation courtesy of Larry Mitchell. This animation shows IMPACT's Spring Engine in use. Four poles are suspending spherical 'links', each attached with a Spring Engine. A rectangular block is dropped onto these links which appropriately react and 'throw' the block off. High elasticity on that block! WALL.AVI - Another wall. This one has gravity turned on.